Business Idea Validation App

End-to-end mobile app design for a big data AI powered business validation and planning application.

My UX design process from discovery research through usability testing

 
 

Project Background

This project brief asked me to design the user experience for an end-to-end mobile application that does not exist. Initially endeavoring into this project was difficult because there were no constraints to use as a guide.

I started by looking at my everyday experiences and asking where I was lacking support. I have a natural inclination towards entrepreneurship, as such, I’m constantly looking for ways to validate and implement my newest idea.

When I looked to validate this experience externally I saw that the greatest barrier to entry with entrepreneurship was fear.

Thus, I created this app to help users push past their fears via a highly accurate and logical algorithm that indicates their probability of success.

In reality, this algorithm does not exist and is a fictitious product. This case study was undertaken to demonstrate my entire UX design process from discovery research through usability testing for a mobile user experience.

Project Overview

Design Process

The Design Thinking framework guided my entire design process from discovery research to usability testing.

 

Phase 1: Empathize via Research

Research Planning

Research Goals

Understand hopeful entrepreneurs' support needs and pain points around starting a business.

Research Methodologies

  • Competitive Analysis

  • User survey

Participants

  • People who have thought about starting a business

Assumptions

I assume that most people have wanted to start a business and have thought as much about it as I have. Since this project is starting from a personal pain point I risk not validating the problem.

Challenges

Most people have only thought about starting a business, for this reason they might not know what type of support would be most helpful to them in practice. I needed to craft a survey that would give me a full understanding of their experience.

UX Competitive Analysis

Competitive Analysis Insights

  • There is only one competitor offering business plan validation, but the onboarding process is lengthy and requires much greater effort to complete

  • Most business planning apps offer a free version and then offer more valuable tools and insights with an upgrade.

Discovery Survey

I surveyed 27 hopeful entrepreneurs' in order to understand their support needs and pain points around starting a business.

A few patterns emerged:

  • The top 3 reasons for not starting a business included: lack of confidence, funding, and business knowledge

  • 85% of respondents felt excited about their ideas but ultimately lacked the confidence to carry them out

  • 63% of respondents said that business planning support would enable them to move forward

 

Phase 2: Define via Research Synthesis

User Persona

POV Statement

Jerry wants organization and business education support for planning a business because without these he doesn’t feel confident enough to start his own business.

How Might We

  • How might we teach Jerry what creates a successful business?

  • How might we instill confidence in Jerry throughout this process?

Defining Project Goals

Discovery interviews, competitive analysis and industry data allowed me to confidently define product goals and features.

 

Phase 3: Ideate via Research and Design

 

Information Architecture: Site Map

 

Information Architecture: Task Flow

 

Information Architecture: User Flow

Lo-fi Ideation

Digital sketching of potential design solutions within Figma.

Branding and UI Design

 

Hi-fi Wireframes

 

Phase 4: Prototype via Design Ideations

This prototype allows users to input their unique data points as a part of the app’s onboarding flow.

Phase 5: Usability Testing via Prototype

Usability Testing Plan

Goals

  • Understand user expectations and experiences with on-boarding forms

  • Determine if there are any pain points associated with the survey questions they’re being asked

  • Determine v2 updates based on user feedback

Participants

  • Number of participants: 3

  • Age: 30-35

  • Qualifier: All aspire to start their own business

Methodology

  • Testing will be conducted in-person

  • Participants will navigate the prototype via my desktop

User Tasks

Task: Complete the onboarding survey process

Usability Testing Insights

Successes

  • 100% of testers felt the task flow was intuitive and easy to use

  • 100% of testers said they would use this product if it were available

Pain Points

  • 66% of users said that the direction text was hard to read because it was too light in color

  • 66% of users felt that the gender identity question was hard to answer because there was too much information to sort through

  • 33% of users said it was not clear which sections were accessible with an upgraded account

Suggestions

  • 33% of users suggested that pop-up instructions should be included to keep the user motivated and focused

  • 66% of users felt that the copy should easier to understand for people without a business education

  • 33% of users suggested that their progress through the survey be more apparent

 

Prioritized Revisions

 

Updated Prototype

Task: Complete the onboarding survey process

 

Takeaways

This project brief asked me to design the user experience for an end-to-end mobile application that did not and does not exist. Initially endeavoring into this project was difficult because there were absolutely no constraints to use as a guide.

It was easy to get distracted by limitless imaginary constraints but I was able to overcome them by focusing on my role as a UX designer. I didn’t have to be the founder, tech genius and data scientist in order to create a great user experience.

Reminding myself of my purpose and role as a UX designer allowed my design process to flow and allowed me to learn best practices in form design through the onboarding survey process shown here.

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